Unedited captures from development builds, newest first. Select an image to see it at full size.
1 November 2026 · San d’Oria rebuildThe north gate plazaThe north gate plaza in Southern San d’Oria, looking toward the Auction House, with striped stalls on either side. Lit render from the development map, 1 November 2026.1 November 2026 · San d’Oria rebuildA stall on the Auction House plazaA market stall on the Auction House plaza, with the city wall and towers behind.1 November 2026 · San d’Oria rebuildThe chocobo stables courtThe timbered stables, the well and the cobbled yard against the city wall.1 November 2026 · San d’Oria rebuildThe West Gate streetThe West Gate gatehouse, with its stairs and lawn.8 October 2026 · Packaged weather comparisonSnow beneath the gate: beforeUnedited packaged v5 capture from the same city-approach camera under a controlled snow fixture. This records the underside defect before the repair.8 October 2026 · Packaged weather comparisonSnow beneath the gate: afterUnedited packaged v6 capture from the same city-approach camera under a controlled snow fixture. The three recorded underside faces are clear in this view; exposed steps remain snowy. This is a bounded sample check, not full-map or hands-on acceptance.8 October 2026 · Packaged material sampleAged masonry in the editable gate sampleUnedited 8 October capture from the isolated packaged sample, under controlled daylight inspection lighting. Original aged surface materials cover retained source geometry. The sample passed automated route checks; this is not full regional rollout or owner acceptance.8 October 2026 · Packaged sample startupThe sample from the player’s starting pointUnedited ordinary startup of the isolated Windows sample, using its real configured character, unchanged PlayerStart and saved daylight lighting. This 1600×900 capture verifies startup presentation, not hands-on walking, production login or a completed regional map.7 October 2026 · Hands-on playtestRonfaure: the starting point for the texture upgradeMy unedited 7 October playtest capture. The East–West Ronfaure passage worked during the session. This is the current scenery before the planned region-wide texture upgrade, not an upgraded or fully accepted result.7 October 2026 · Hands-on playtestA visible opening beside the city wall jointUnedited playtest evidence from 7 October. The narrow opening in the masonry needs geometry investigation and repair. A new texture alone would not close this gap.7 October 2026 · Hands-on playtestMissing coverage beneath the city exteriorUnedited 7 October playtest capture near the East San d’Oria exterior. Visible openings and intersecting surfaces are part of the repair backlog. This image documents an unresolved defect.7 October 2026 · Local development sessionThe current San d’Oria sessionWork in progress, 7 October 2026: San d'Oria in a packaged local development session. This capture shows the current character, nearby NPCs and interface; movement fixes are supported by separate controlled checks, and the forest collision investigation is still in progress.7 October 2026 · Local development sessionA first-person view of San d’OriaWork in progress, 7 October 2026: the same packaged San d'Oria session viewed in first person. This is a presentation capture, not a demonstration of a completed forest route or a hands-on playtest.4 October 2026 · InterfaceThe retail-inspired opening returnsAn unedited capture from the 4 October packaged development check. The title uses the familiar retail artwork and button treatment. The character remains visible behind it; the scenic presentation and creation flow are still being refined. This is local development play.4 October 2026 · Monster studyRecognizable creatures, original silhouettesAn isolated in-engine comparison board from the latest 64-model import batch. Sizes are normalized for inspection. This shows imported textured bodies, not final gameplay scale, combat animation, terrain contact or availability in the live world.4 October 2026 · World studyA first look inside Valkurm’s source layoutOriginal terrain and textures rendered in the standalone Valkurm Dunes development map on 4 October. This is a source-layout inspection; safe arrival, walkability, population, connections and packaged gameplay still need checks.4 October 2026 · World studyGhelsba’s bridge and outpost structuresAn unedited 4 October source-layout capture. The bridge, terrain and structures are visible, along with unfinished boundary geometry. This records import progress and remaining gaps; it is not a finished or connected playable zone.3 October 2026 · WorldA character in San d’OriaCaptured after entering the world in the Windows development build at that checkpoint. “Gatekeeper” is a test character. World connections, movement and the display are still being refined.3 October 2026 · InterfaceLocal character selectionThe local account and character-entry prototype, using a test character. This is a functional development screen; the intended retail-style presentation, appearance restoration and saved-position entry still need work.3 October 2026 · InterfaceAn earlier local-play starting pointThe starting screen from the same packaged test. It records the entry flow at that checkpoint, not the finished FFXI-style opening or a public launcher.30 September 2026 · LandscapeLa Theine PlateauA wider look at the landscape. Lighting, trees and ground collision are still being worked on.30 September 2026 · LandscapeA closer look at the groundAn earlier view from the same landscape study, used to inspect the ground and camera framing. Not a before-and-after improvement claim.