Unedited captures from development builds. Gallery →
Rebuilding San d’Oria, one section at a time
San d’Oria is being rebuilt from a blank map, one section at a time, on new HD+ textures. Eight of the city’s nineteen sections are now in place and approved, across both halves of the city.
Mission: Rebuild San d’Oria
Full progress →Sections approved on the development map. The city is not playable as a whole yet.
Recent updates
All 15 updates →San d’Oria progress: quests, Trusts and the first-region rebuild
More quest interactions, original guild events and Trust presentation are coming together in development builds. The East gate approach has a reviewed modelling repair, while the first region still needs its remaining construction, integration and complete-session playtests.
Building a dependable adventure: crafting, combat and Trust progress
Progress for 14–16 October: sixteen-second crafting, saved guild ranks and San d’Oria guild shops, Home Point warps, ammunition fixes, magic bursts and an early Trust foundation. I explain what has passed, the remaining problems and the work still ahead.
Southern San d’Oria comes together: characters, motion and the HD rebuild
The first Southern construction scene is assembled, modular equipment is visible in an Unreal character candidate, and measured plans now guide animation and HD materials. Here is the progress since the last update, what the images show and what still needs work.
Gallery
Open the gallery →Quest log
Progress & Roadmap →- San d’Oria, Ronfaure & safe travelRebuild in progress
- Crafting, guilds & local servicesImplemented in scope
- Combat, jobs & encountersPlayable foundations
- Trust companionsEarly behavior implemented
- NPCs, quests & missionsRouting in progress
- Accounts, saves & character entryTested foundations
- Retail interface & controlsRefinement in progress
- Characters, equipment & animationQualification in progress
- Atmosphere, weather & audioImplemented; polish ahead
- Validation & wider contentOngoing checks



