Player planning tools

Turn published mechanics into a clear next move.

Compare entry rules, calculate costs, and plan progress using the same values published in the player wiki.

Level route

Dungeon Depth finder

Depths I–X
Recommended entryDepth VLevels 44–53 · one player · Trusts allowed · 30 minutes

Equipment planning

Forge cost calculator

Cumulative totals
Boss Essence12Artisan Seals95Scrap40Gil425,000

Profession progress

Certification readiness

Sequential ladder
Next targetApprenticeCraft 1 · Practical 1 · 100 Renown · 10,000 gil

Weekly focus

Three-route planner

0 / 3 selected

Choose three broad activity types before the weekly Directive roll. This is a planning aid; the in-game list determines the actual six available objectives.

Endgame specialization

Prestige discipline comparison

Vanguard

attack
+2
ranged Attack
+2
magic Attack
+2
Applies inside Hard, Extreme, and Mythic Apex. Pet bonuses are half the owner value, rounded up.

Warden

defense
+3
magic Defense
+1
magic Evasion
+1
Applies inside Hard, Extreme, and Mythic Apex. Pet bonuses are half the owner value, rounded up.

Savant

accuracy
+2
ranged Accuracy
+2
magic Accuracy
+2
Applies inside Hard, Extreme, and Mythic Apex. Pet bonuses are half the owner value, rounded up.

Entry rules

Expedition comparison

Exact player-facing rules
ActivityLevelPartyLimitMain gatePractice / replay
Hunting LeagueSelected rankSolo; no Trusts10 minSequential ranksReplay highest clear
Dungeon Gauntlet10–99 by DepthOne player + Trusts30 minMatching level bandStandard entry
Affix Contract99True solo; no Trusts10 minLeague 99No-reward option
Chronicle99One player + Trusts25 minLeague 99 + Depth XNo-reward option
Apex99One player + Trusts30 minParagon + League 99 + Depth XNo-reward option

Economy reference

Currency source and use matrix

9 systems
CurrencyWhere it comes fromWhat it is for
Expedition RenownHunts, Affix, Dungeons, Chronicle, commissions, capped Directives, Survey MapsGuild rank and progression gates
Hunt MarksHunting League and Affix ContractsHunt progress and augments
Boss EssenceDungeons, eligible Affix/Chronicle clears, rewarded Apex, selected DirectivesForge, Master augments, weekly supply exchange
Artisan SealsCommissions, first clears, exchanges, selected Directives, Survey MapsForge, Veteran/Master augments, provisions
Expedition LedgerFirst completion of each selected weekly DirectiveLifetime recognition; not spent
Artisan RenownCrafting commissionsCertification threshold; not spent
Survey ScripMatching gathersTools and capped Artisan Seal exchange
ScrapSalvaging eligible equipmentForge Tier II and Tier III
Casino ChipsGil purchase and casino gamesWagers and Prize Counter rewards